Cybersport competitions, where gamers compete in various gaming disciplines at the international level, will become even larger in 2018. According to the research company Statista, the cost of the cybersport market by 2020 will be about 1.5 billion dollars - provided that the average growth rate for the year will remain at 32%.
VR is confidently winning its place in the high-tech market, and virtual reality will become even more common and accessible phenomenon in 2018. It is predicted that by 2025 the cost of the VR-gaming market will be 45.09 billion dollars. Yariv Levski, an expert in VR, predicts the emergence of revolutionary VR sets that differ from popular Oculus Rift and Google Daydream and are capable of causing tactile sensations, as well as significant advances in cloud VR-gaming. Darren Keane, Storm International CEO, says that virtual reality has already come to online casinos.
Games in augmented reality (AR) - this is another likely trend in 2018. Unlike VR-gaming, which requires strictly defined conditions, AR allows you to combine the game world and the real environment. Thanks to games like Pokémon GO, AR is already relatively popular.
Live casinos have turned into a powerful trend. Currently, operators can choose from more than 20 different live casinos with their own functions and bonuses.
The number of online casinos offering games with a live dealer has increased significantly. This software is popular both among the most visited casinos in the world, and among young players. This wave will not soon cease, said CEO of Storm International, Darren Keane. Many operators have not yet had the opportunity to add games to their portfolio with a live dealer, and they plan to eliminate this error in the near future.